W A S D move
Shift sprint
Space jump
C crouch
RMB aim
LMB shoot
R reload
1-6 / Tab weapons
G throw a grenade
T hold to talk: people near you hear you
M the city map
Z the scoreboard
Stand in a district's stash room to take it
Esc menu, invite friends
F get in (the wheel, or a seat when someone drives)
W S A D drive, Space handbrake
In a seat: RMB lean out of the window, LMB shoot
Gangs fight over the city. Hold the ground: every few minutes the pot from the $RIOT creator fees pays out in SOL.
The city is drawn on your graphics card. Open it in a current Chrome, Edge or Firefox with hardware acceleration switched on.
Four gangs, a quarter of the city each, and the crews players make. Stand in an enemy district's stash room with none of them inside and the district flips to your team.
A round is 90 minutes. Take every district and it ends early: the city is dealt again, your friends stay with you.

A payday splits the creator fees of $RIOT by the ground each gang holds at that moment. Bigger ground, bigger share.
Put a Solana wallet in Esc → Coin & payday and hold 0.05% of $RIOT. Your cut lands there in the coin, bought back from the fees. The house plays too: its own player's cut goes to a public wallet from the first payday, so every claim is on chain.
Every district in its owner's colour, straight from the war. The city starts 6 by 6 blocks and grows a ring each time the crowd passes the next step; new ground is nobody's until someone takes it.
Each gang has three characters. Pick one and you play as them; the pick is kept in this browser. Gangs stay balanced: a full gang hands you the same character on the smallest one.
Make a crew with a name, a tag and a colour of its own. Private: only your invite link gets in. Open: anyone can join from this page. The lead can kick, hand the lead over and flip private to open at any time.
A crew starts with no ground, on the rim of the city, and takes its first district from there. Ten minutes with nobody online and it is dissolved.

Fourteen guns, one of each class in your loadout. Every building opens: stairs to every storey and the roof. Dead cars and barricades stop bullets; use them.

